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Market Scenario Wireless networking has made the process so much faster and more efficient, with IT administrators able to add more computing power and storage space. Edge computing is focused on enhancing data by performing data processing, reporting and collecting. Its centers are used as storage systems. It improves the efficiency of content delivery of the structure. It handles data processing control at the edge of a network as an alternative to keeping it in the warehouse. The rise in the use of Internet services with the rise in the number of devices has enlarged the demand for bandwidth-intensive applications. The use of digital services across many industries is changing the way data centers are positioned. By 2023 the Edge Data Center Market is predicted to grow by $1,740 million with a CAGR rate of 13% within the forecast period. The popularity of online streaming services is rising, helping the Edge Data Center Market grow globally. To meet up with the customer requirements, the servers need high-quality and high bandwidth services. The edge data center works similarly to the traditional data center but is smaller in size. The data centers are managed remotely and placed near the location they serve. It is a small figuring unit next to a 5G antenna, and it can be stretched to a room with 100-200 KW. These edge data center has facilities such as fire protection, great security systems and cooling system, and it provides great features such as uninterrupted UPS, storage systems, and board cooling; these features fuel the growth rate of the Edge Data Center Market. The pandemic covid-19 has impacted the economy globally, and it was a tough challenge for the demand for the Edge Data Center Market. The market got affected by the covid-19 due to the lockdown that was imposed in many countries. Many companies were shut down in order to maintain social distance, which affected the edge data center business. COVID-19 Impact on the Global Edge Data Center Market COVID-19 is an ongoing global public health emergency that has affected almost every industry, with long-term effects expected to affect industry growth over the projected period. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/4180 Competitive Outlook The prominent players in the edge data center market are – Rittal (Germany), Cisco Systems, Inc. (U.S.), Elliptical Mobile Solutions (U.S.), Huawei Technologies Co. Ltd. (China), Panduit Corp (U.S.), Anixter International (U.S.), Wave-2-Wave Solution Corporation (U.S.), Zellabox (Australia), Dell Inc. (U.S.), Silicon Graphics, Inc. (U.S.) among others. Segmentation The global edge data center industry has been segmented into components, service, organization size and vertical. By components •Solutions •Services By Solutions •DCIM and Analytics •Power •Cooling •Networking Equipment •Others By Services •Integration and Implementation •Consulting •Managed By Facility Size •Small and Medium Facility •Large Facility •By verticals •IT and Telecom •BFSI •Healthcare and Lifesciences •Manufacturing •Government •Automotive •Gaming and Entertainment •Retail and E-commerce •Others By regions •North America •US •Canada •Europe •UK •Germany •France •Rest of Europe APAC •China •Japan •India •Rest of APAC Middle East •UAE •Saudi Arabia •South Africa •Rest of MEA Latin America •Brazil •Mexico •Rest of Latin America Regional Analysis The Asia Pacific shows faster growth, and it is estimated to be the highest CAGR rate between the predicted period. Many online videos streaming on various platforms are expected to fuel the demand for edge data center solutions in this region. In 2019 Europe had a 10% share, and it is estimated to show 20% growth by 2026. Europe has strong production sectors that launched advanced technology such as 5G, robotics, and loT devices. With the rising adoption of connected devices, the European region is expected to show speedy growth. Industry News In 2021 Eaton had announced the acquisition of Cobham Mission Systems to position Eaton’s aerospace business well for the future. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/edge-data-center-market-4180 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. View Similar Report** Internet of Things (IoT) Market By Software (Data Management, Network Management), By Hardware(Sensors, camera), By Services (Manage Services, Professional Services), By Organization Type (Small and Medium Scale Business, Large Scale Business) View Similar Report** https //ictmrfr.blogspot.com/2022/03/email-encryption-market-size-enormous.html https //ictmrfr.blogspot.com/2022/03/smart-contracts-in-healthcare-market.html Cash Management System Market https //www.marketresearchfuture.com/reports/cash-management-system-market-8602 About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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NGO部門(F.R.O.G.) 次回ミーティングは19日20時開始予定です。 NGO部門(F.R.O.G.) 目的 概要 活動内容 名称 NGO部門メンバー表 作業分担企画書作成(サカキ) →NGO企画書第二版 防災(瀬田唐橋) 戦災復興(不離参・彩貴・七周シナモン) 目的 戦禍、災害に対応する 国民間の交流深める 概要 広くボランティアを募り、各国に支部を置く 支部を結ぶネットワークを構築し、防災・戦災復興に臨む 活動内容 防災・戦災復興 名称 F.R.O.G. Fortune Revival Oathtakers Group 幸せの復興を誓った人々の団体の意 NGO部門メンバー表 国民番号 名 前 所属藩国 所属部署 04-00770-01 不離参 海法よけ藩国 戦災復興・連絡 06-00765-01 彩貴 レンジャー連邦 戦災復興 06-00838-01 七周シナモン レンジャー連邦 戦災復興 25-00824-01 瀬田唐橋 羅幻王国 防災・責任者 42-00843-01 サカキ 星鋼京 企画書 作業分担 企画書作成(サカキ) →NGO企画書第二版 防災・戦災復興部門から上がってきた企画をまとめて対外的に発表できるものにします。 防災(瀬田唐橋) 平時にこの団体が行う業務を企画書の形にして、企画書作成部門に引き継ぎます。 戦災復興(不離参・彩貴・七周シナモン) 有事の際この団体が行う業務を企画書の形にして、企画書作成部門に引き継ぎます。 困ったときは http //tree.atbbs.jp/idressngo/index.php?all=5 を読み返して見てください。作業の指針になると思います。
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Initial Meetings Definition The first meeting at the beginning of a relationship. In the context of ICU, this is how April/September/OYR students find themselves in situations where they have a chance to meet each other. Explanation Finding people Japanese POV It may be a simple matter of finding someone to talk with for some people. But for others it can be stressful and energy-consuming. At the first meeting, they select the persons whom talk with carefully. On the other hand, other person do not mind that. Outsider POV A basic characteristic of forming Japanese relationships seems to be the consideration of the benefit of the relationship beforehand, because in Japan, individuals are not so much considered for their own ability, but who they know. Starting conversations Japanese When a suitable person is found to talk to, they approach the person shyly. The conversation is started by asking where the person lives, how old the person is, or which club the person belongs to. If they find they have things in common (same hobby or same hometown), a good feeling develops. However, their nervousness will continue. On the other hand, other people find it easier to meet people for the first time. When they find someone new, they will approach them with a smile and start some kind of small talk. Outsider Americans don t really consider where and when they meet people or hesitate to start conversations. During conversation Japanese Some people find these inital conversations worrysome or stessful, and other people are good at making conversation. They can follow the subject with ease. They can easily bring out the characteristics of the person they are talking with. Thus the conversation can progress enjoyably, and it can continue or stop naturally. Outsider Japanese people are concerned about 間合いのつめかた(maai no tsumekata), which means how/when to progress in a relationship, a concept that most foreigners are thoroughly unaware of. The context of a situation and the ability to "read the air" dictates the appropriate behavior in Japanese mind. The end of the meeting Japanese The end of the meeting, some people will exchage e-mail addresses, hoping to later to send email. However, they are glad to exchange e-mail addresses because that is proof of their new friendship. Exchanging e-mail is the best way to keep a friend, and as they get to know each other, their conversation will improve in time. Outsider Americans may exchange phone numbers, and it doesn t matter if they will call the new person or not. Often phone numbers are exchanged for other reasons than simply just to "become friends." Another day after the meeting Some people worry about whether they have become friends or not, so when they meet the persons, they hesitate to interact with them. On the other hand, some people do not think about weather or not they have become friends, they think only of the good time they had with the new person. Outsier For [Americans], personality and individual compatibility determine how the relationship will progress. One of the main problems between the groups at ICU, the OYRs, the September students and the April students seems to be actually meeting one another. In Japan there are certain ways one normally makes friends, such as joining a club or living in the dorms. But many of the students do not have these opportunities. For example, many clubs do not want OYR students, who are preoccupied with traveling and are only at ICU for a year anyway. Compared to other Japanese universities, a relatively small number of people join clubs at ICU. So ICU students are already at a disadvantage when it comes to meeting people. Relationships in Japan are taken very seriously, maintained, nurtured, and sometimes extinguished. To many OYRs, this is a strange process...especially to many Americans, who make friends with anyone, anywhere, and for any reason, and rely on their own personal ability to make it in life rather than the relationships they form. That is to say, the way of making friends is serious problem for some people, and for others it is quite easy. Of course, friends are a very important part of life for everyone. Examples / Actual Cases Many OYRs initially were interested in joining the Smooth Step circle, which would have been a great way to interact with Japanese students however, it turned out that the Smooth Steppers didn t want OYR students because they couldn t participate in March practices. The practice seemed to be made as to completely discourage OYR participation. It also seems that many Japanese people feel intimidated by foreigners joining clubs! Smooth Step didn t want foreign girls because they are "too cute." This competitive factor completely discourages meeting in a club or circle scene. And even Japanese people have trouble meeting other Japanese people. A September says When I first entered ICU, I didn t know anyone - I felt so alone, because there were no friends that I could spend time with. I was very motivated and wanted to make friends, but it was hard. The JLP classes were too small and the other classes were too big (since I was taking GE classes), and those classes were almost completely comprised of individual work. There was no "出会い", no chances to meet people. Even though I met many other September students, I didn t get a chance to meet OYR students and April students. Solution / Recommendation / Suggestion etc. Suggestion 1 It is impossible to tell Japanese people to give up on their mindset, so the best thing for a foreigner in Japan to do is understand how Japanese people approach making new relationships. Foreigners should take the initiative when it comes to making Japanese friends, and they should also be aware of "imposing" too much of their own personality on sensitive situations; ie any first meeting one has with Japanese people they hope to befriend! Suggestion2 Good initial conversations are a solid foundation for a good friendship! When having conversations with Japanese people, be aware of quanity(make your contribution only as informative as required), quality (make your contribution truthful, and do not say anything for which you lack evidence), relation (allow people to know how they relate to you), manner (communicate clearly, avoid ambiguity and be bfief), and behavior (be aware of the other person s feelings, and listen and respond to what they have to say). Edit this page
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avisynth64 (JoshyD 版) を利用。 プラグイン Links to 64 bit Avisynth plugins Avisynth x64 filters (http //yo4kazu.110mb.com/) 上記以外にも検索してみると、doom9 で x64 版プラグインが入手できたり(ex. nnedi3 x64) おまけ idx+sub 字幕が表示されない http //code.google.com/p/vsfiltermod/ の VSFilter64 をインストール。tmp.idx, tmp.sub があるとして、avs は VobSub("tmp") なのだが、なぜか字幕が表示されない。そんなときは、idx(テキストファイル)を編集。たぶん langidx 行がないせい。 ... langidx 0 id ja, index 0 timestamp 00 02 08 056, filepos 000000000 ... non-strictly-monotomic points warning について 内蔵のリサイズフィルタを適用すると x264 エンコード時に warning が出る。 Doom10 Forum - x264 r1510 non-strictly-monotomic points warning によれば、avisynth64 由来のエラーってことらしい。 warning 回避のためのリサイズ代替策として、プラグイン ffms2.dll の SWScale 関数を使用するとよい、みたい。 SWScale(1440, 1080, resizer="Spline") resizer パラメタには、リサイズ時に使用するアルゴリズム(Bilinear, Bicubic, Lanczos, Spline 等。デフォルトは Bicubic)を指定する。 warning によって、なんの問題があるのかは不明。現状、気分的に使用。
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Swarm Campaign Add-on Tutorial http //developer.valvesoftware.com/wiki/Swarm_Campaign_Add-on_Tutorial Swarm Campaign Add-on Tutorial キャンペーン チュートリアル There are five basic steps to creating your own custom campaign Add-ons for Alien Swarm Alien Swarmにカスタムキャンペーンを入れるには、5つのステップがあります。 1.Make an Add-on folder and content sub-folders. Add-onフォルダとsubフォルダを作っときます。 2.Create game assets and place them in the proper sub-folder. ふさわしいフォルダにゲームアセットを作って入れます。 3.Create metadata files and place them in the proper sub-folder. sabフォルダにメタデータを作って入れます。 4.Pack the contents of the Add-on folder into a .VPK file. vpkファイルの入っているAdd-onフォルダを用意します。 5.Create a homepage for the add-on where it can be downloaded by players. Install the Authoring Tools In order to author content for Alien Swarm, you will need to install the Alien Swarm Authoring Tools (SDK). This provides you with the applications and utilities you will need to create game content. Mainly, you will be using the Hammer application to create levels, and the other utilities to create custom textures and models. A description of how to create these assets is beyond the scope of this tutorial, but you can find useful information in the Alien Swarm Mapping Basics. Because the focus of this article is how to assemble the assets into a campaign Add-on, we will assume that you have already learned how to successfully create these assets from this point forward. The Authoring Tools provides an example Add-on campaign that has source examples. Create an Add-on folder To begin, navigate to the addons folder of your Alien Swarm game install location. For most users, this will be similar to C \Program Files\Steam\steamapps\common\alien swarm\swarm\addons Note If you have a folder with a hyphen, i.e. "add-ons", make sure it s empty and go ahead and delete it. The correct folder has no hyphen "addons". To create your own addon campaign, create a new folder inside the addons directory, and give it an appropriate name. This new folder will be the name of the .VPK file you ll ultimately create and distribute, so it s good practice to avoid spaces and use all lowercase letters. You may also include the game in the title, to differentiate it from add-ons for other titles, and optionally a version number. We ll use "infested" as the name of our addon. ...\swarm\addons\infested Conceptually, this add-on folder will serve as the base “game” folder for your assets, and will mirror the layout in the shipped .VPK files as we shall see below. Create primary game assets The assets you create will essentially append those shipped with the game. For a campaign, the primary assets are the .BSP files that are your individual missions. Make a folder called maps inside your add-on project folder. This is where the .BSP files will go which will make up your individual missions ...\swarm\addons\infested\maps To define your campaign, you ll need a campaign file that defines the missions that are in it, which order they are played and where they exist on the campaign map. Create a new folder called resource and inside that create another folder called campaigns . In here will be your campaign file which (for the sake of this tutorial) you should just name infested_campaign.txt . Use ...\swarm\addons\ExampleAddon\resource\campaigns\ExampleCampaign.txt as an example. ...\swarm\addons\infested\resource\campaigns In your campaign file you should update the name of your campaign to something unique. The file explains what each entry does so go ahead and customize how you see fit. You may also optionally create custom .VTF texture images, custom .VMT material description files, and custom .MDL models which your maps can utilize. In order to keep the size of your add-on small, it s advisable to use as many textures and models from the game as possible. Additional .VMT and .VTF materials (see Creating a Material) should go under this folder ...\swarm\addons\infested\materials .MDL and related model files (see exporting and compiling a model) should go under here ...\swarm\addons\infested\models And materials for your models should go under here ...\swarm\addons\infested\materials\models It should be noted that Alien Swarm treats the /infested folder much the same way as the /swarm folder, so any folders you use inside the /materials and /models that you employ must also be present in your addon s folder. Create secondary game assets Secondary assets such as a campign map, mission maps, mission and objective thumbnail images not required, but they can give your campaign an extra level of polish. If you haven t already, go ahead and make a materials folder and a vgui folder inside of it. The campaign overview map is defined in the campaign file (we called it infested_campaign.txt ). The individual mission thumbnails and the mission overview maps are defined in the mission overview files ( ...\swarm\resource\overviews\ ) ...\swarm\addons\infested\materials\vgui Campaign Map Inside the vgui folder you ll want to place your custom campaign map .VTF file, along with the .VMTs that reference it. You can call it whatever you want, but it s a good idea to include the name of your addon in the name of the file. Once you ve created your custom campaign map image, you ll want to edit the campaign file (we called it infested_campaign.txt ) to point to it. .VMT files which are used for interface elements such as campaign maps, thumbnails, etc., (I.e. Those typically found in the materials/vgui folder,) often need to specify an UnlitGeneric material. See L4D s Deadline vgui .VMT File for an example. Mission Thumbnail In addition to the campaign map image, you ll also want to make thumbnail images for each map in your campaign. These serve to provide a visual reinforcement indication for users while they re selecting map "chapters" in the UI. To do so, create a new folder named MissionPics under the vgui folder ...\swarm\addons\infested\materials\vgui\MissionPics In this folder, you ll want to create a .VTF/.VMT pair for each map you wish to create. They should each be 256 by 256 pixels and be representative of the mission in some way. Once you ve created your custom mission image, you ll want to edit the mission s overview file (which we placed in ...\swarm\resource\overviews\ ). Objective Images Just like the mission thumbnails, we can create custom images for you mission s objectives. Once created, your objective image can be defined in the Hammer objective entity (see Swarm_Objectives) inside your .VMF (see examples located in the example .VMF files here ...\alien swarm\sdk_content\mapsrc\tutorial\ Mission Overview Map You can optionally create an overview map for each mission that you ve created, but you must create objective files for all of your missions. Under the resource in your addon path, create a folder called overviews . In here you should place an overview file for every mission (.BSP) that you have made. These files need to be named the same as the .BSP file. (see the files in ...\swarm\addons\ExampleAddon\resource\overviews\ as an example) ...\swarm\addons\infested\resource\overviews For more detailed information on creating overview maps, see this page Swarm_Overview_Map. Create metadata files There are a few more files that you will make in order to allow your add-on content to function in game. addoninfo.txt The first is the addoninfo.txt file. This allows your content to be recognized by the game. It should go inside your add-on root folder, which was the first one we created way back at the top ...\swarm\addons\infested\addoninfo.txt This file is used by the game in the Extras- Add-ons screen. It describes your add-on in general and what it provides. The example (...\swarm\addons\ExampleAddon\addoninfo.txt) includes comments and instructions for using it as a template for your own add-on. addonimage.jpg Another file you can create in the root folder is an image named addonimage.jpg. This serves as an icon to help differentiate your add-on and is displayed when an add-on is selected in the UI along with add-on details listed in the addoninfo.txt. Some JPG files may not work, depending on which application they are saved from. If you re having trouble getting you JPG to work, try exporting it from VTFEdit. Test it out At this point, your add-on should be fully functional. You should be able to launch the game, go to Extras- Add-ons, and enable your add-on. If you type path into the console, you should see the root directory of your add-on near the bottom. This means that the game will search your add-on folder for files that it cannot find in the standard game .VPK files. You can continue tweaking your content in folder form until you re ready for that magical moment Release into the wild. Packaging and shipping The final remaining step is to package your add-on into a .VPK for distribution. The .VPK serves as a convenient, one file method for others to install your add-on folder. They need simply put the .VPK in their own add-on folder. Or, assuming they, like most non-authoring players, haven t associated the .VPK extension with something else, they can double click on it and it will install itself in the correct place. Every .VPK file contains a unique ID that allows the game to ensure everyone is running the same content. If you ve put in meta-data properly, the game will also prompt users to download a newer version if it is required to play. Navigate to this folder C \Program Files\Steam\steamapps\common\alien swarm\bin\ Locate the vpk.exe packaging utility and make a shortcut to it on your desktop. Drag your add-on root folder and drop it onto the shortcut. The utility should make a new .VPK next to your original folder. By default it will not include source files such as .VMF, .TGA, .SMD, .QC etc., and it will always strip out executable binaries. Remove the folder version of the add-on (or move it to a safe location) so that the .VPK is alone and test it out. The .VPK should function exactly as the add-on folder does. If it works, you re ready to upload it to a location you specified in the metadata files and from which it is available. Ideally, you ll want an add-on "homepage" that includes ratings, screenshots, and player comments. A simple L4D example can be found here. Compression Since full Alien Swarm campaigns can be very large it is advisable to compress them before uploading to file sharing sites for distribution. The open source Windows utility 7-zip supports compressing files in the 7z format/LZMA algorithm, which provide a very high compression ratio. The bulk of a campaigns size comes from the .bsp map files, which are highly compressible, so a vpk can be reduced to 25% or less of its original size. For example an unofficial version of Death Aboard was packaged up by a fan; the vpk was 267MB uncompressed, 92MB zipped, and 55MB with 7z. Final testing At this point, you should test out the download prompt. Start a lobby with a local server, and invite a friend to join. When they accept, they should be prompted to download the necessary add-on, after which a browser window will opened to your add-on homepage. They should be able to download and install the add-on without having to restart the game, and then join your lobby. See also VPK VPK File Format
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Market Scenario Tax and accounting are an integral part of the business and industrial sectors. Every sector demands a maintained tax and account department. The rise in demand for technical tax and account management has led to the growth of the Tax And Accounting Software Market. The rising adoption of electronic accounting to drive the global market during the forecast period. The growth factors driving the growth of the tax and accounting software industry are accomplished by various benefits and advantages such as effective planning and financial data management, increased adoption in BFSI, retail and consumer goods, manufacturing, and others. The growing trend of SMEs partnering with e-commerce companies is setting new features like automated billing features and automated bank as feeds, rise in financial transactions, digitalization, increased vigilance of tax administrators, complex nature of existing tax system, and block technology usage. With the rise in need for physical distancing, tax and accounting experts are making the most of technology to complete their work in time to meet the client’s demand. During the pandemic period, people preferred to work from home, which led to software applications to manage different business processes. The accounting systems even empowered people working from home by effectively managing demand patterns and keeping the production process on track. This factor has driven the market at the global level even during the pandemic period. The tax and account system’s shift to the cloud has been more beneficial. This factor likely shows a positive impact on the global accounting software market size. The Tax And Accounting Software Market reaches a CAGR of 7.95 % during the pandemic period. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/8694 Competitive Outlook The prominent market players operating in the global market as acknowledged by MRFR are Intuit Inc., SAP SE, The Sage Group, Oracle Corporation, Microsoft Corporation, TeamSystem SpA, FreshBooks, Epicor, Unit4, Xero Limited, Red Wing Software, Inc., Wolters Kluwer, Tally Solutions Private Limited, Kingston Knight Accountants, Dezan Shira Associates, and KPMG International among others. Segmentation The Tax and Accounting Software Market is bifurcated on vertical, organization size, deployment mode, and software type. The vertical section consists of BFSI, IT and telecommunications, healthcare, manufacturing, etc. In the software type, the market is segmented into tax software, accounting software, and tax and accounting software. The accounting software is further divided into ERP, payroll management, billing/invoice, and others. Therefore, the accounting software segment is estimated to lead the market over the forecast period. The market is divided into on-premise and cloud-based on the deployment model. Regional Analysis Geographical report of the Tax and Accounting Software Market states about the major regions such as Europe, North America, South America, the Asia Pacific, the Middle East, and Africa. Among these, the North American region is anticipated to dominate the market during the forecast period due to constant reforms in tax regulations and rules, the presence of many large-scale companies, and the development of IT offices to boost the market. The Asia Pacific region is estimated to be the fastest-growing market region. The rise in penetration of mobile accounting applications, increase in the use of cloud computing solutions and technologies, the emergence of small businesses, growing investments in the SaaS and cloud market by SMEs, growing population, etc. are the factors emerging the market of this region. The development in the financial and banking sector is another major growth factor of the region. The presence of key players and emerging economies in Singapore, India, and China are propelling the regional market. The growth of tax management software, and the constant evolution of the taxation environment, are accelerating market share in the region. Industry News In January 2021, Cygnet Infotech, a business software maker, upgraded its Financial Accounting Comprehensive and Easy (FACE) accounting software platform. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/tax-accounting-software-market-8694 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued… Similar Report** Content Delivery Network Market 5G Base Station Market https //ict268262635.wordpress.com/2022/04/06/b2b-telecommunication-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ https //ict268262635.wordpress.com/2022/04/06/digital-payment-in-healthcare-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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Quartermaster armor Quartermaster armor ベース防具とユニーク/Helmet/Shoulder Armor/Torso Armor/Gloves/Belt/Leg Armor/Boots 詳細一覧表 ベース防具とユニーク [部分編集] Helmet Base Item Unique Hardcover Brian s Braincase? Powerhelm S.P.D. Ranger Helm? PASGT Docenturian Helm? CVC Ihringer s Encasement [部分編集] Shoulder Armor Base Item Unique CAS-42 Shoulders Ceramic Plated Armguards? Cappers Atlas Burden? Capsons Tyne s Capsons? Deflectors Fontaine s Impressive Pair [部分編集] Torso Armor Base Item Unique Ballistic Vest Plausible Deniability? Arclite Armor Keffer s Defensive Array? Armored Jacket Halfpixel Protector? Titanium Jack Reap3r s Reinforced Jack [部分編集] Gloves Base Item Unique Handgrips Banehunter Grips? Gloves Snarefist? Gunners B.I.G. Gunns? Flexers Platinum Spans [部分編集] Belt Base Item Unique Drawcord Hitch Hiker? Belt Blackburn s Belt? Webbing Vanderbeam s Webbing? Braces Pierson s Braces [部分編集] Leg Armor Base Item Unique Ballistic Leg Guards Rouse s Deflectors? Actuated Leg Guards Steelshanks? Striders Lanzer s Longrunners Titanium Sheaths Biogram Sheaths? [部分編集] Boots Base Item Unique Combat Boots Steeltoe Boots Jackboots Strider Boots Tiffney s Nefarious Boots 詳細一覧表 [部分編集] BLITZ Lv Slot Helm Shoulder Torso Gloves Belt Leg Boots 8 Name Hardcover CAS-42 Shoulders Ballistic Vest Handgrips Drawcord Ballistic Leg Guards Combat Boots Armor 7 5 10 4 4 7 6 Shield 5 4 7 4 2 6 5 Cost 3 Str, 1 Will 2 Str, 1 Will 4 Str, 2 Will 2 Str, 1 Will 1 Str 3 Str, 1 Will 2 Str, 1 Will Minion Dam +5% +4% +6% +3% +3% +5% +3% POWERED Lv Slot Helm Shoulder Torso Gloves Belt Leg Boots 9 Name Hardcover/Powerhelm CAS-42 Shoulders Ballistic Vest Gloves/Handgrips Drawcord Ballistic Leg Guards Combat Boots Armor 7 5 10 5 4 8 7 Shield 5 4 8 4 3 7 5 Cost 3 Str, 1 Will 2 Str, 1 Will 5 Str, 2 Will 2 Str, 1 Will 1 Str 3 Str, 1 Will 3 Str, 1 Will Minion Dam +5% +4% +6% +3% +3% +5% +3% +4% Minion Health RAIDER Lv Slot Helm Shoulder Torso Gloves Belt Leg Boots 12 Name Hardcover CAS-42 Shoulders Arclight Armor/Ballistic Vest Handgrips Belt Ballistic Leg Guards Combat Boots Armor 9 6 13 6 5 10 8 Shield 6 5 10 5 3 8 6 Cost 4 Str, 2 Will 3 Str, 1 Will 6 Str, 3 Will 2 Str, 1 Will 2 Str, 1 Will 4 Str, 2 Will 3 Str, 1 Will Minion Dam +5% +4% +6% +3% +3% +5% +3% ASSAULT Lv Slot Helm Shoulder Torso Gloves Belt Leg Boots 14 Name Hardcover/Powerhelm Cappers Arclight Armor/Ballistic Vest Gloves/Handgrips Belt/Drawcord Actuated Leg Guards/Ballistic Leg Guards Steeltoe Boots Armor 10 7 14 6 5 11 9 Shield 7 5 11 5 4 9 7 Cost 4 Str, 2 Will 3 Str, 1 Will 6 Str, 3 Will 2 Str, 1 Will 2 Str, 1 Will 5 Str, 2 Will 4 Str, 2 Will Minion Dam +5% +4% +6% +3% +3% +5% +3% QUANTUM Lv Slot Helm Shoulder Torso Gloves Belt Leg Boots 18 Name PASGT/Powerhelm Cappers Arclight Armor/Armored Jacket Gloves/Gunners Belt Striders Jackboots/Steeltoe Boots Armor 12 9 18 8 7 13 11 Shield 9 7 13 7 4 11 9 Cost 5 Str, 2 Will 4 Str, 2 Will 8 Str, 4 Will 3 Str, 1 Will 2 Str, 1 Will 6 Str, 3 Will 4 Str, 2 Will Minion Dam +5% +4% +6% +3% +3% +5% +3% PALLADIUM Lv Slot Helm Shoulder Torso Gloves Belt Leg Boots 21 Name Powerhelm Cappers Arclight Armor/Armored Jacket Gunners Belt Actuated Leg Guards/Striders Jackboots Armor 14 10 20 9 8 15 13 Shield 10 8 15 8 5 13 10 Cost 6 Str, 3 Will 4 Str, 2 Will 9 Str, 4 Will 4 Str, 2 Will 3 Str, 1 Will 7 Str, 3 Will 5 Str, 2 Will Minion Dam +5% +4% +6% +3% +3% +5% +3% HARMONIC LUMINIFEROUS Lv Slot Helm Shoulder Torso Gloves Belt Leg Boots 27 Name CVC Deflectors Titanium Jack Flexers Braces Titanium Sheaths Strider Boots Armor 17 12 25 11 9 19 16 Shield 12 9 19 9 6 16 12 Cost 7 Str, 3 Will 5 Str, 2 Will 11 Str, 5 Will 4 Str, 2 Will 3 Str, 1 Will 8 Str, 4 Will 6 Str, 3 Will Minion Dam +5% +4% +6% +3% +3% +5% +3% +8% Minion Health (Harmonic) MERCURIAL Lv Slot Helm Shoulder Torso Gloves Belt Leg Boots 29 Name CVC Deflectors Titanium Jack Flexers Braces Titanium Sheaths Strider Boots Armor 18 13 26 12 10 20 17 Shield 13 10 20 10 7 17 13 Cost 8 Str, 4 Will 6 Str, 3 Will 12 Str, 6 Will 5 Str, 2 Will 4 Str, 2 Will 9 Str, 4 Will 7 Str, 3 Will Minion Dam +5% +4% +6% +3% +3% +5% +3% CARBONITE Lv Slot Helm Shoulder Torso Gloves Belt Leg Boots 31 Name CVC Deflectors Titanium Jack Flexers Braces Titanium Sheaths Strider Boots Armor 19 14 28 12 11 21 18 Shield 14 11 21 11 7 18 14 Cost 8 Str, 4 Will 6 Str, 3 Will 13 Str, 6 Will 5 Str, 2 Will 4 Str, 2 Will 9 Str, 4 Will 7 Str, 3 Will Minion Dam +5% +4% +6% +3% +3% +5% +3% 15% Shield Penetration SYNCHRONOUS Lv Slot Helm Shoulder Torso Gloves Belt Leg Boots 33 Name CVC Deflectors Titanium Jack Flexers Braces Titanium Sheaths Strider Boots Armor 20 15 30 13 11 22 19 Shield 15 11 22 11 7 18 15 Cost 9 Str, 4 Will 6 Str, 3 Will 13 Str, 6 Will 5 Str, 2 Will 4 Str, 2 Will 10 Str, 5 Will 8 Str, 4 Will Minion Dam +5% +4% +6% +3% +3% +5% +3% NANODYNEONSLAUGHTREANIMATOR Lv Slot Helm Shoulder Torso Gloves Belt Leg Boots 35 Name CVC Deflectors Titanium Jack Flexers Braces Titanium Sheaths Strider Boots Armor 21 16 31 14 12 23 20 Shield 16 12 23 12 8 19 16 Cost 9 Str, 4 Will 7 Str, 3 Will 14 Str, 7 Will 6 Str, 3 Will 4 Str, 2 Will 10 Str, 5 Will 8 Str, 4 Will Minion Dam +5% +4% +6% +3% +3% +5% +3% +10% Minion Health (Onslaught Reanimator) 15% Shield Penetration (Onslaught) TEMPORAL Lv Slot Helm Shoulder Torso Gloves Belt Leg Boots 39 Name CVC Deflectors Titanium Jack Flexers Braces Titanium Sheaths Strider Boots Armor 24 17 34 15 13 26 22 Shield 17 13 26 13 9 22 17 Cost 10 Str, 5 Will 8 Str, 4 Will 16 Str, 8 Will 6 Str, 3 Will 5 Str, 2 Will 12 Str, 6 Will 9 Str, 4 Will Minion Dam +5% +4% +6% +3% +3% +5% +3% EVANESCENT Lv Slot Helm Shoulder Torso Gloves Belt Leg Boots 41 Name CVC Deflectors Titanium Jack Flexers Braces Titanium Sheaths Strider Boots Armor 25 18 36 16 14 27 23 Shield 18 14 27 14 9 23 18 Cost 11 Str, 5 Will 8 Str, 4 Will 16 Str, 8 Will 7 Str, 3 Will 5 Str, 2 Will 12 Str, 6 Will 9 Str, 4 Will Minion Dam +5% +4% +6% +3% +3% +5% +3% ZIRCONIUM Lv Slot Helm Shoulder Torso Gloves Belt Leg Boots 43 Name CVC Deflectors Titanium Jack Flexers Braces Titanium Sheaths Strider Boots Armor 26 19 38 16 14 28 24 Shield 19 14 28 14 9 23 19 Cost 11 Str, 5 Will 8 Str, 4 Will 17 Str, 8 Will 7 Str, 3 Will 5 Str, 2 Will 13 Str, 6 Will 10 Str, 5 Will Minion Dam +5% +4% +6% +3% +3% +5% +3% 20% Shield Penetration HAVOC - PERPETUAL Lv Slot Helm Shoulder Torso Gloves Belt Leg Boots 45 Name CVC Deflectors Titanium Jack Flexers Braces Titanium Sheaths Strider Boots Armor 27 20 39 17 15 29 25 Shield 20 15 29 15 10 24 20 Cost 12 Str, 6 Will 9 Str, 4 Will 18 Str, 9 Will 7 Str, 3 Will 6 Str, 3 Will 13 Str, 6 Will 10 Str, 5 Will Minion Dam +5% +4% +6% +3% +3% +5% +3% +12% Minion Health (Havoc) CARNAL Lv Slot Helm Shoulder Torso Gloves Belt Leg Boots 47 Name CVC Deflectors Titanium Jack Flexers Braces Titanium Sheaths Strider Boots Armor 28 20 41 18 15 31 26 Shield 20 15 31 15 10 26 20 Cost 12 Str, 6 Will 9 Str, 4 Will 18 Str, 9 Will 7 Str, 3 Will 6 Str, 3 Will 14 Str, 7 Will 11 Str, 5 Will Minion Dam +5% +4% +6% +3% +3% +5% +3% OVERLORD Lv Slot Helm Shoulder Torso Gloves Belt Leg Boots 49 Name CVC Deflectors Titanium Jack Flexers Braces Titanium Sheaths Strider Boots Armor 29 21 42 19 16 32 26 Shield 21 16 32 16 11 27 21 Cost 13 Str, 6 Will 9 Str, 4 Will 19 Str, 9 Will 8 Str, 4 Will 6 Str, 3 Will 14 Str, 7 Will 11 Str, 5 Will Minion Dam +5% +4% +6% +3% +3% +5% +3% 20% Shield Penetration +12% Minion Health
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カテゴリ さあ始めよう コンテンツ * 1 G.E.C.Kに会いに行こう * 2 私の初めてのVaultチュートリアルシリーズ * 3 その他の役立つ読み物 * 4 次にどこへ行くべきか G.E.C.Kに会いに行こう! Fallout3のコミュニティへようこそ!! このカテゴリは貴方がG.E.C.Kを使い始めるためのカテゴリです 我々は Fallout 3の探求、項目、敵、エリアとほとんど他の全てを作りました。 あなたはゲームと相互に作用します。 貴方はこのツールの使い方を学んでゲームについて全ての局面の変化に対して権利を得るでしょう。 もし君がエルダースクロールのコンストラクションセットに精通しているのなら G.E.C.Kに何が新しくなって何が改善されたのか概要を確認してください もし君がBethesdaゲームスタジオのゲームを modding することや、一般に modding をすることが苦手なら 貴方は下に導入された我々の「私の最初のVault」チュートリアルシリーズをチェックすることを望むかもしれません。 このチュートリアルシリーズは、貴方が自分自身のVaultを作り始められるようBethesdaデベロッパーが共同努力して貴方を助けるためのものです 我々は オンラインの Mod コミュニティーと共有されるG.E.C.Kの 始め方から、貴方が内容を準備することまで、関係している全てのステップを貴方に案内するでしょう 興味をもってくれて有難うございます。 我々はあなたが何を思いつくか待つことができません。 Bethesdaゲームスタジオ スタッフより 私の初めてのVaultチュートリアルシリーズ This series of task-oriented tutorials will walk you through every workflow step involved with creating a new level and adding it to Fallout 3. Example plugins are included to compare your work against at the end of each tutorial. Good luck, and be sure to offer your thoughts and suggestions on the discussion pages. My First Vault Tutorial Series 1) Setting up the GECK 2) Layout and Using Kits 3) Cluttering and the Object Palette 4) Navmesh 5) Population Monsters and NPCs 6) Population Traps More 7) Lighting and FX 8) Optimizing your level 9) Connecting your level to the world 10) Creating a basic quest その他の役立つ読み物 Keyboard Shortcuts What the shortcuts are for different editing modes. Data Files More about how plugins work, and managing multiple mods. Debug Tools for Designers Some helpful tools for debugging. Static Collections Tutorial How (and why) to use Static Collections 次にどこへ行くべきか So you ve mastered the tutorials and you re still hungry information? Try these sections of the wiki Frequently Asked Questions Tutorials Solutions Modding Practices Tips And Tricks Mod Tools Tid bits Pages in category "Getting Started" The following 22 pages are in this category, out of 22 total. B Bethsoft Tutorial Basic Quest Bethsoft Tutorial Clutter Bethsoft Tutorial Finalize and Connect Bethsoft Tutorial GECK Setup Bethsoft Tutorial Layout Bethsoft Tutorial Lighting Bethsoft Tutorial NPC population B cont. Bethsoft Tutorial Navmesh Bethsoft Tutorial Non-NPC population Bethsoft Tutorial Optimization Bethsoft Tutorial Static Collections Bethsoft Tutorial Traps C Creating Primitives F FAQ G Glossary H Help Wiki Editing Style Guide O Object palette Occlusion Culling T Three Way Conversation Tutorial W What s New in GECK v1.1? Help Wiki Editing Syntax Guide Help Welcome to Wiki Syntax
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Market Analysis The Data Discovery Market size is expected to register a robust CAGR during the forecast period. Data discovery is the methodology to gain meaningful business insights by collecting and evaluating raw from various data sources. This usually is used to identify the trends and patterns in an organization. Data discovery involves collecting, cleansing, or organizing the data in a predefined data structure and sharing it throughout the organization for further analysis. The data discovery applications include security risk management, sales marketing management, asset management, supply chain management, and others. The rising need to access sensitive information and maximize business productivity and compliance with data protection standards contribute to the data discovery market growth. However, this market growth is hampered by the rise in incidents of data breaches across the globe. The integration of business operations with data-driven insight creates support unities that can further boost the growth of the data discovery market. . Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/10513 Market Segmentation The global data discovery market has been segmented based on component, deployment, organization size, functionality, application, and region. By component, the global data discovery market has been divided into solutions and services. The solution segment is further bifurcated into the process, preserve, present, identify, review, analyze, and collect produce. Additionally, the services segment is classified into professional and managed services. Based on the deployment, the global data discovery market is categorized into on-premises and on-cloud. By organization size, the global data discovery market has been divided into small medium enterprises and large enterprises. Based on functionality, the global data discovery market is segmented into visual data discovery, augmented data discovery, search-based data discovery, and self-service data preparation. By application, the global data discovery market is segmented into security risk management, sales marketing management, asset management, supply chain management, and others. The global data discovery market has been analyzed for five regions—North America, Europe, Asia-Pacific, the Middle East Africa, and South America. Regional Analysis The global data discovery market is projected to register a robust CAGR over the forecast period. The geographic analysis of the global data discovery market has been conducted for North America, Europe, Asia-Pacific, the Middle East Africa, and South America. North America is expected to be the dominating region in terms of the adoption of data discovery solutions services. The North American market has been segmented into the US, Canada, and Mexico. The US is expected to lead the country-level market, while Canada is projected to be the fastest-growing segment during the forecast period. The US market is expected to report the highest market share, owing to the factors such as demand for advanced data discovery solutions such as augmented and visual data discovery that utilizes artificial intelligence and big data analytics. Key Players The key players in the global data discovery market are IBM Corporation (US), Microsoft (US), Oracle (US), Salesforce.com, inc. (US), SAS Institute Inc. (US), Google (US), Amazon Web Services, Inc. (US), Micro Focus (UK), Thales (US), Cloudera, Inc. (US), Alteryx, Inc. (US), PKWARE, Inc. (US), Spirion, LLC. (US), Egnyte, Inc. (US), and Netwrix Corporation (US). Industry News In November 2020, PKWARE acquired Data guise, a company with innovative technology for businesses to discover and protect personal data stored across diverse IT systems and environments. The acquisition will expand PKWARE’s global footprint as it continues the operations of Data guise’s existing offices in the US, India, Europe, and Canada. In November 2020, Exonar partnered with Roc Technologies to assist organizations in uncovering and understanding the data landscape to add value to the life sciences, critical infrastructure, and higher education sectors. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/data-discovery-market-10513 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report*** https //writeonwall.com/internet-of-things-market-growth-key-players-with-product-particulars-applications-future-trend-business-growth-market-size-key-players-update-business-statistics-and-forecast-till-2030/ https //ict268262635.wordpress.com/2022/04/06/b2b-telecommunication-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ https //ict268262635.wordpress.com/2022/04/06/passport-reader-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ https //ict268262635.wordpress.com/2022/04/06/geospatial-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #report #share #digital #gnews Plugin Error キーワードを入力してください。 #trend #future #analyis #industryreport #industrygrowth #demographic #strategy #manegment
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ニュース @wikiのwikiモードでは #news(興味のある単語) と入力することで、あるキーワードに関連するニュース一覧を表示することができます 詳しくはこちらをご覧ください。 =>http //atwiki.jp/guide/17_174_ja.html たとえば、#news(wiki)と入力すると以下のように表示されます。 【グランサガ】リセマラ当たりランキング - グランサガ攻略wiki - Gamerch(ゲーマチ) 【まおりゅう】八星之紋章交換のおすすめ交換キャラ - AppMedia(アップメディア) Among Us攻略Wiki【アマングアス・アモングアス】 - Gamerch(ゲーマチ) マニュアル作成に便利な「画像編集」機能を提供開始! - ナレッジ共有・社内wikiツール「NotePM」:時事ドットコム - 時事通信 マニュアル作成に便利な「画像編集」機能を提供開始! - ナレッジ共有・社内wikiツール「NotePM」 - PR TIMES 【Apex Legends】ヴァルキリーの能力と評価【エーペックス】 - Gamerch(ゲーマチ) モンハンライズ攻略Wiki|MHRise - AppMedia(アップメディア) 【ウインドボーイズ】リセマラ当たりランキング(最新版) - ウインドボーイズ攻略Wiki - Gamerch(ゲーマチ) ポケモンBDSP(ダイパリメイク)攻略wiki - AppMedia(アップメディア) 【テイルズオブルミナリア】リセマラ当たりランキング - TOルミナリア攻略Wiki - Gamerch(ゲーマチ) SlackからWikiへ!シームレスな文章作成・共有が可能な「GROWIBot」リリース - アットプレス(プレスリリース) ドラゴンクエストけしケシ攻略Wiki - Gamerch(ゲーマチ) 【ウマ娘】チャンピオンズミーティングの攻略まとめ - Gamerch(ゲーマチ) 【ウマ娘】ナリタブライアンの育成論|URAシナリオ - Gamerch(ゲーマチ) 【ウマ娘】フジキセキの育成論|URAシナリオ - Gamerch(ゲーマチ) サモンズボード攻略wiki - GameWith 【スタオケ】カード一覧【金色のコルダスターライトオーケストラ】 - Gamerch(ゲーマチ) 【スマブラSP】ソラのコンボと評価【スマブラスペシャル】 - Gamerch(ゲーマチ) 【ブレフロレゾナ】リセマラ当たりランキング【ブレイブフロンティアレゾナ】 - ブレフロR攻略Wiki - Gamerch(ゲーマチ) 【ポケモンユナイト】サーナイトの評価と性能詳細【UNITE】 - Gamerch(ゲーマチ) 【ガーディアンテイルズ】ギルドレイド戦(秘密の研究所)の攻略とおすすめキャラ【ガデテル】 - Gamerch(ゲーマチ) 仲村トオル、共演者は事前に“Wiki調べ” - 沖縄タイムス 【ENDER LILIES】攻略チャートと全体マップ【エンダーリリィズ】 - Gamerch(ゲーマチ) 【ウマ娘】あんしん笹針師の選択肢はどれを選ぶべき? - Gamerch(ゲーマチ) 【ポケモンユナイト】アップデート情報・キャラ調整まとめ - ポケモンユナイト攻略Wiki - Gamerch(ゲーマチ) 【Apex】シーズン11の新要素と最新情報まとめ【エーペックス】 - Gamerch(ゲーマチ) ロストジャッジメント攻略Wiki - Gamerch(ゲーマチ) 【Among us】新マップThe Airship(エアシップ)の解説【アモングアス】 - Gamerch(ゲーマチ) ハーネスについて小児科医の立場から考える(坂本昌彦) - 個人 - Yahoo!ニュース - Yahoo!ニュース ゼルダ無双攻略Wiki|厄災の黙示録 - AppMedia(アップメディア) ウマ娘攻略Wiki - AppMedia(アップメディア) ゲトメア(ゲートオブナイトメア)攻略Wiki - Gamerch(ゲーマチ) 【白夜極光】リセマラ当たりランキング - 白夜 極光 wiki - Gamerch(ゲーマチ) お蔵入りとなった幻の『スーパーマリオ』 オランダの博物館でプレイ可能?(リアルサウンド) - Yahoo!ニュース - Yahoo!ニュース ナレッジ共有・社内wikiツール「NotePM」が「ITreview Best Software in Japan 2021」のTOP50に選出 - PR TIMES 真女神転生5攻略Wiki|メガテン5 - AppMedia(アップメディア) 【B4B】近接ビルドデッキにおすすめのカード【back4blood】 - Gamerch(ゲーマチ) ポケモンスナップ攻略wiki - AppMedia(アップメディア) 富野由悠季「ブレンパワード」作り直したい!ファンを前に意欲(シネマトゥデイ) - Yahoo!ニュース - Yahoo!ニュース 【ウマ娘】査定効率から見た取るべきスキルとおすすめキャラ【プリティーダービー】 - Gamerch(ゲーマチ) 【スマブラSP】カズヤの評価とコンボ【スマブラスペシャル】 - Gamerch(ゲーマチ) ナレッジ共有・社内wiki「NotePM」が「ITreview Grid Award 2021 Fall」で、チームコラボレーションとマニュアル作成部門において「Leader」を5期連続でW受賞! - PR TIMES メモ・ドキュメント・wiki・プロジェクト管理などオールインワンのワークスペース「Notion」が日本語ベータ版提供開始 - TechCrunch Japan 【ギアジェネ】リセマラ当たりランキング【コードギアス】 - ギアジェネ攻略Wiki - Gamerch(ゲーマチ) モンスターファーム2(MF2)攻略wiki|アプリ・Switch移植版 - AppMedia(アップメディア) 文芸誌『早稲田文学』のホラー特集号が発売開始。ガッチマン氏とVTuberらとの「ホラーゲーム実況対談」のほかSCP財団やChilla s Artも(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース 【ブラサジ】最強キャラTierランキング【ブラックサージナイト】 - Gamerch(ゲーマチ) 【パワプロ】鬼滅の刃コラボ情報まとめ - Gamerch(ゲーマチ) 【SPAJAM2021】第3回予選大会は「クイズ!WIKIにゃんず!」を開発したチーム「かよちゃんず」が最優秀賞! | gamebiz - SocialGameInfo 検索結果における「ナレッジパネル」の役割とは・・・ウィキメディア財団とDuckDuckGoの共同調査 - Media Innovation ナレッジ共有・社内wikiツール「NotePM」が「BOXIL SaaS AWARD 2021 Autumn」にて「コラボレーション部門」を受賞! - PR TIMES Wikipediaが「中国人編集者の身の安全を守るため」に一部の編集者アカウントをBANに - GIGAZINE 【ドッカンバトル】3.5億ダウンロードキャンペーン最新情報 - ドッカンバトル攻略Wiki - Gamerch(ゲーマチ) BTS(防弾少年団)のV、8月のWikipedia閲覧数が韓国アーティストで1位!グループでは4ヶ月連続トップ - Kstyle 【イース6オンライン】リセマラ当たりランキング|召喚ガチャの開放条件は? - Gamerch(ゲーマチ) BacklogからNotePMへwiki情報を自動API連携する「Backlog to NotePM」をSaaStainerに掲載開始 - PR TIMES ライザのアトリエ2攻略Wiki - AppMedia(アップメディア) 真女神転生3リマスター攻略Wiki|メガテン3 - AppMedia(アップメディア) タスクも文書もWikiもデータベースもまとめて管理できる「Notion」とは? - ASCII.jp ナレッジ共有・社内wikiツール「NotePM」が、見るだけ専用ユーザー『無料』の新プランを発表! - PR TIMES 【かのぱず】リセマラ当たりランキング【彼女お借りします】 - Gamerch(ゲーマチ) 【乃木フラ】リセマラの必要はある?【乃木坂的フラクタル】 - Gamerch(ゲーマチ) メトロイド ドレッド攻略Wiki - Gamerch(ゲーマチ) 【パワプロ】生放送まとめ|パワフェス2021 - パワプロ攻略Wiki - Gamerch(ゲーマチ) 【ポケモンユナイト】サーナイトのおすすめビルド(わざ・持ち物) - Gamerch(ゲーマチ) ルーンファクトリー5攻略wiki|ルンファク5 - AppMedia(アップメディア) シャーマンキングふんばりクロニクル攻略Wiki - Gamerch(ゲーマチ) 簡単操作で自分専用Wikiを構築できるMarkdownエディタ「Obsidian」のモバイル版を使ってみた - GIGAZINE ディーサイドトロイメライ攻略Wiki - Gamerch(ゲーマチ) 情報マネジメントツール「Huddler」がwiki機能を刷新 - PR TIMES シェアエコ配送アプリ「DIAq(ダイヤク)」のアンカーアプリで、高層ビル・商業施設の入館方法などお役立ち情報をまとめた「DIAqwiki」を公開 - アットプレス(プレスリリース) 異常熱波のカナダで49.6度、いま北米で起きていること(森さやか) - 個人 - Yahoo!ニュース - Yahoo!ニュース 【ツイステ】マスターシェフの攻略~辛味のふるさと~【料理イベント】 - Gamerch(ゲーマチ) 【ラグナロクオリジン】リセマラは不要?おすすめ職業は?【ラグオリ】 - Gamerch(ゲーマチ) 白夜極光攻略wiki - AppMedia(アップメディア) 【バイオミュータント】2.02アプデ|アップデート1.4情報 - バイオミュータント攻略Wiki - Gamerch(ゲーマチ) ニーアレプリカントリメイク攻略wiki|ver.1.22 - AppMedia(アップメディア) 【ウマ娘】ゴルシウィークはいつから?キャンペーン情報まとめ - Gamerch(ゲーマチ) シーズン66 - 【超速GP】ミニ四駆 超速グランプリ攻略まとめwiki - 電撃オンライン 乃木坂的フラクタル攻略Wiki - Gamerch(ゲーマチ) 「こんなことになるとは…」13年前のエイプリルフールについた“嘘”がネットで… ある男の告白(BuzzFeed Japan) - Yahoo!ニュース - Yahoo!ニュース 整理不要の情報共有ツール(社内Wiki)「Nerve」シードラウンドで総額約3500万円の資金調達を実施 - PR TIMES Nerve - 整理不要の情報共有ツール(社内Wiki) ローンチカスタマー募集開始のお知らせ - PR TIMES パニシンググレイレイヴン(パニグレ)攻略wiki - Gamerch(ゲーマチ) 【ひなこい】最強ひな写ランキング - ひなこい攻略Wiki - Gamerch(ゲーマチ) 稲作アクションRPG『天穂のサクナヒメ』における「農林水産省攻略wiki説」は本当なのか? - AUTOMATON スタスマ攻略Wiki【スタースマッシュ】 - Gamerch(ゲーマチ) 無料とは思えない多機能っぷりなWikiインフラ「Wiki.js」レビュー、自前でホスト&外部サービスと連携可能 - GIGAZINE Microsoft Teamsの基本と活用(24) TeamsのWikiを使う - マイナビニュース 『ゲーミングお嬢様』での提起が話題に “企業系wiki”に横たわる問題点とは - リアルサウンド 「エイリアンのたまご」,自動周回機能と公式wikiが登場 - 4Gamer.net 【リゼロス】Re ゼロから始める異世界生活 Lost in Memories攻略まとめwiki - 電撃オンライン 【世界初!】モノの背景を全方位で執筆できるVintage Wiki「VOV」を正式リリース - PR TIMES 足もとのベストアンサーを“編集”! Wikiペディキュア! - ビューティ特集 | SPUR - SPUR.JP パワプロ2021/2020攻略Wiki - Gamerch(ゲーマチ) ヌーラボ、「Backlog」の絵文字入力の補完機能やWiki編集の自動マージ機能を改善 - CodeZine(コードジン) ヌーラボ、プロジェクト管理ツール「Backlog」の絵文字入力の補完機能・Wiki編集の自動マージ機能を修正改善 - PR TIMES Backlog、Wikiにファイル添付が容易にできる機能をリリース -- グローバルバーの視認性改善なども実施 - PR TIMES GK川島、パンチング失点でWiki書き換え炎上 「セネガル代表」「プロボクサー」... - J-CASTニュース Wikipediaで「ヒト」を象徴する画像が、タイの男女に決まるまで 5年の激論を経て選ばれた「1枚」の物語 - WIRED.jp